Still looping around

5 long months since our last update, but we are still on track!

We’ve been hard at work improving the ship handling and simplifying the control inputs. We’ve achieved some encouraging results, but there is always room for improvement.

Since we’re satisfied of the current state of the handling, we’ve shifted focus to the track design.

We are still toying around with the different possibilities, figuring out the workflow and the tools we might need. One thing is sure though, we’ve decided to include flat sections in our tracks.

The main focus of the game is still the tubular gameplay, but for various reasons (diversity, rhythm, visibility …etc), introducing non tubular sections is somewhat necessary.

So with that said, we go back to our tests.

BlUJJG

Leave a comment