Back from oblivion

True to ourselves, here we are showing up after 4 months of blackout.

Things went slow during summer, but we are getting back to work. We are currently making a lot of small incremental changes to every aspect of the prototype: Camera, track visibility, controls and ship behaviour. Every aspect is reconsidered to add some layers of polish.

This means the current build is a real mess, but when all the tweaks comes together, we hope to have a more polished prototype gameplay wise.

Summer break was also an opportunity to look into the visual part of the prototype. As we’ve stated in the past, we are mainly focused on gameplay right now and for a reason; None of us (two people) is an artist.

Just as an indication of the current direction we are taking vehicle design wise, here is some shape research we’ve performed back in August. Keep in mind this is just some shape research.

2017-08-08 22.43.37_preview2017-08-08 22.43.20_preview2017-08-08 22.43.48_preview2017-08-08 22.45.05_preview

You can of course express your thoughts and maybe give some guidance as well regarding this direction. You can do so in the comments or in our TIGSource thread.

Hopefully, in our next update (let’s face it, in a few months) we shall have something clean to show you.

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